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Japanese pc 98 games
Japanese pc 98 games




What ended up thriving on the PC-98 was not so much action games (though indie developers made some remarkable efforts) as RPGs (mainly native as well as Western), Turn-Based Strategy games, Visual Novels, and (overlapping with the previous categories) Eroge. A few important PC-oriented companies, including Compile, Falcom and Koei, maintained support of the PC-98, though even they started developing many of their important titles for consoles. Console battle in Japan was turning heavily in favor of consoles (including NEC's/ Hudson Soft's PC Engine). By the time the PC-98 overtook the PC-88 and MSX, the tide of the PC vs. Most earlier games for the system were essentially PC-88 games running on a faster 16-bit CPU (and identical video hardware). The PC-98's contribution to Japanese video game history is a checkered one. The same problem plagued early IBM PC's high-resolution EGA and VGA modes, which were initially not so popular with Western-developed games, but while Western text looked at least somewhat readable in low-res modes, Japanese developers were left without such respite.

japanese pc 98 games

Due to the need to display Japanese text with its complex characters, the developers were forced to use high-resolution video mode, which didn't have much of a color depth — early models could show only 8 colors in 640×400 high-res mode.

japanese pc 98 games

The characteristic dithered look of PC-98 games is due to the system's idiosyncratic display hardware, namely a pretty anemic Video RAM.






Japanese pc 98 games