
The game doesn’t hold back on resolution options, offering all kinds of exotic aspect ratios from times past. Update 27 April: A new patch has added an FOV slider, motion blur toggle, and made further fixes to a few things I mention in this piece. Join me now in drone-scouting the options menus. The game downloaded an additional 4GB update to the supplied review code, so I’m pretty confident I was playing the launch build the whole time. I’ve also got AMD’s latest driver offerings, 17.4.3, installed. For reference, I’ve been playing this on the following special deep cover black ops box: i5-6600 / 16GB DDR4 RAM / 4GB 380X / Windows 10. But I have been pondering whether Sniper Ghost Warrior 3 is up to the expected PC standards.

Thanks to the slightly earlier arrival of review code I’ve been able to spend a couple of hours with it in my sights, weighing up whether the technical aspects deserve to live or die. The game is out already on Steam, a few hours ahead of the 25 April schedule.

Nobody forces Sniper Ghost Warrior 3 protagonist Jon Snipington (okay, North) to follow a timetable.
